﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WaveEngine.Framework.Graphics;

namespace WaveEngine.Extensions.Behaviors
{
    public class DummyRenderer2D : Drawable2D
    {
        protected override void Dispose(bool disposing)
        {
        }

        public override void Draw(TimeSpan gameTime)
        {
        }
    }
}
